Overview
Students create a game that tests people's knowledge of coordinate planes. When the green flag is clicked the fish will move to a random spot. The player will be asked to enter the x axis coordinate and then the y axis coordinate. The cat will move to the (x,y) coordinate that was specified. If the cat is touching the fish, then the player wins. If not, they will be told to try again. The player will have to estimate the x and y locations if the student uses the background coordinate plane supplied by Scratch.
Here are different examples of how the game can be adapted:
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Play the Game
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At a Glance
Grade Level: 6+
Time Required: 90 min
Curriculum Connections: Math
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Vocabulary:
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Technical Skills:
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Instruction Plan
This lesson was created by Ben Johnson. Here are some quick links to useful information for this lesson:
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How To Video
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Fish Script
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Cat Script
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